05 January, 2012

Expected Nation Types of Stellar Empires 4

Existing Nation Types

  • Artificial Empire: Your generic artificial intelligence race, highly advanced, highly troublesome.
  • Bio-Technocracy: Your biological technology nation. Everything from micro'chips' to starships is made of juicy living technology.
  • Crimeocracy: Imagine the Mafia won a presidential election and rebuild the government as they wanted it. Yeah, that's pretty much what we have here.
  • Cyberneticist: Cybernetic enhancement is the more popular pasttime of these people, in fact its almost impossible to find someone here without.
  • Destroyer: You call that a planet-killer? That's not a planet-killer THIS is a planet killer! These guys are all about overkill.
  • Economist: Money makes the world go round. And we have a lot of money, and are quite skilled at getting more.
  • Empire of Light: An energy based nation dependent on proximity to the sun.
  • Enslaver: These people are your bog standard freedom-deprivation specialists. And involutary labour marketeers.
  • Environmentalist: These treehuggers will defend the environment. Very violently.
  • Hunter: Ever watched Predator? Thats these guys.
  • Industrialist: Their factories cover the skyline and fill the night sky with waste light.
  • Isolationist: These guys hate these damned young kids on their lawn.
  • Nomad: Without planet to call home their fleets are often unwelcome in civilised space as strip-mining nuisances.
  • Psychic Hive: These people have unparalleled psychic power.
  • Scientist: Advanced technology, these guys have trouble controlling their scientific abilities. Accidents aren't uncommon.
  • Spymaster: These men have intense skill at deploying intelligence agencies and spies into other nations.
  • The Culture: The Culture is a powerful advanced group who generally engages in combat by making others want to join them.
  • The Unforgiven: The Unforgiven have done acts too terrible to imagine in the past to imagine and this has resulted in the Quantum Curse, they will invade if they must.
  • Theocratic: The theocratic nation is totally devoted to their religion, and they even have technology that they believe is derived from their gods power.
  • Warlord: These have extensive militaries, their nature is to take what they want by force.


New Nation Types:
  • Scavengers (Kalic): Salvaging and Scavenging technology is the highlight of their lives. Even if it is vastly unreliable.
  • Royals (Gat): Power and Politics are their game, when you can pry them from a concert.
  • Justicars (Kalic): Justicars of peace, they believe in enforcing the universes peace willing or not.
  • Explorers (Gat): To boldly go where no-one has gone before. Except everyone who has been there before them.
  • Goliaths: Very much like the Destroyers, but on a grander scale. Destroyers might use a fleet of vessels to carry out their work. However the Goliaths don't have fleets, but singular ships, massive terrible vessels.
  • The Ancients: An ancient highly advanced civilisation in decay, has a grotesque habit of vastly underestimating their enemies.
  • Nukem Nation: A nation that had the misfortune of discovering alien broadcasts early in their development cycle, inundated with B-Grade alien invasion horror and the like they have developed thinking it was fact.
  • Hellscapers: Demons and Hellbeasts. They exist outside of the normal universe, and invade from the other side of their hellscape.
  • Generic (Under Gat's care): These guys are as bluntly boring as possible.
  • Mecha Nation (Under Gat's care): Mecha, transforming mecha... these guys have some weird shite.
  • False Gods: Highly Advanced noble class ruling a technologically repressed peasant class. But they are more able than most would expect.

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