04 January, 2012

Up and Coming Changes for the next Stellar Empires, proposed, pending and definite.


Welcome

Welcome to the first post of this blog set up to exclusively host content about my RP Engines. Those of you who find this deliberately will understand, those who find it by accident will probably find these posts entirely incomprehensible and leave. In short, not my problem.

So to those of you who do know and understand I can only say. I thought it was high time I had a place to post news for you guys to check if you're not around when I feel like talking about it, or to those who aren't on my Yahoo contact list allowing them to see, drool or anticipate the new and upcoming things I am working on. Or just to provide vague mysterious hints that will lead to anticipatory frustration.



But that is enough rambling on for now. Now to get to the meat and general purpose of this specific post. The changes, proposed and finalised, for the next Stellar Empires engine which is now back on the editing shelf.

We'll start with definite changes/additions.
  1. The number of nation types is being expanded to THIRTY.
  2. The Pacifist nation type is being rendered extinct, at best they will have a trait in the common traits somewhere.
  3. The IGUN trait will be removed from normal circulation and placed in a new mandatory single-choice category.
  4. Basically, all people that choose IGUN will literally be members of an Intergalactic UN. (See Below in the Political Affiliations Section)
  5. Players will be allowed to select two nation types for their nation.
  6. Large and Huge nation sizes will only be allowed to a certain number of people, and these people will only be accepted if they are trusted with those nations sizes.

Potential/Likely Changes:
  1. Races will be abolished to allow people to be more creative in the races that serve their nation. Sorry to anyone who enjoyed the racial traits, but this will allow people to also have several races as part of their nation instead of being monospecied.
  2. The Special Trait may be abolished. If not abolished players will be allowed to "opt out" of taking it in favour for extra common or nation points to spend.
  3. The vague fleets will be disposed of in favour of fleet points. These points would be spent on ships of the fleet, the more points spent on a ship, the bigger and more powerful it would be. With extra points having to be spent for a carrier.

Possible, but unlikely, Changes:
  1. None so far.


Other Information of Value

Political Affiliations:

There will be four categories the player must choose one of.
    IGUN: The Inter-Galactic United Nations, much like the real United Nations, with all the problems that plagues it, but the advantage of, if united to single purpose, little can stand in its way.
      INS: Independent nation states.
        RS: Rogue States.
          CS: Criminal States.
            The Rogue States will have major difficulties with any diplomacy, even with other Rogue States, but they answer to nobody for their actions. The INS don't answer to anybody, but they don't want to antagonise their neighbours or the IGUN, the Criminal States enslave, pirate and raid their way, almost totally immune to prosecution by the IGUN, and IGUN will be a powerful coalition alliance, but to do anything requires the votes of the member nations. And all member nations of Large and Huge size hold the power of Veto.

            Random Events:

            I would be remiss if Random Events did not remain, and so they will. But as usual they will be tailored to players, however there will be an underlying set of events, masked by the random ones, that is not so random or so easily ignored. Some of them will have vast empire-spanning side-effects if ignored, or worse if confronted! Watch out!

            War:

            War will be a much more... approachable option than has been the case before, sure it won't be perfect, but some people may find themselves unwillingly forced into war! BE AWARE, though you are the ruler of your nation the hand of the GM will rest lightly behind them, and the people can/might/will push for things to happen. Slave Raids and Piracy ignored too often may end up with a discontent people calling for a war. Despite no clear foe. And only a foolish ruler ignores them for too long.

            The Inexorable Turn of Time:

            Though less omnipresent and directing than Aliria Rises, there will be an inexorable clock ticking the eons now. Take care that you are not left too far behind this curve, for those who fail to heed the wheel of time are all too often ground beneath its wheel.



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