28 February, 2012

Trait and Flaw Effects on the Ship Builder

Trait Effects on Ship Building

Relativity is a Bitch: Engines get a bonus 10% Armour receives a 10% penalty. (Both figures round up.)

Ironclad: Armour receives a 10% Bonus. Engines receive a 10% penalty. (Both figures round up.)

Shield Baron: Shields receive a 10% Bonus. Sensors receive a 10% penalty. (Both figures round up.)

We see all: Sensors receive a 10% Bonus. Shields receive a 10% penalty. (Both figures round up.)

Isaac Newton Hates You: Medium and Heavy Kinetic Weapons are -1 and -2 points respectively. Spinal Kinetic weapons are only 5% of the maximum instead of 10%. Energy and Missile weapons increase cost by 1 point.

Who needs to reload?: Medium and Heavy Energy Weapons are -1 and -2 points respectively. Spinal Energy weapons are only 5% of the maximum instead of 10%. Kinetic and Missile weapons increase cost by 1 point.

Macross Missile Massacre: Medium and Heavy Missile Weapons are -1 and -2 points respectively. Energy and Kinetic weapons increase cost by 1 point.

Use the Force: All Strike craft have a maximum 2 higher than normal. (Pilots also count as being more skilled. This is background information players won’t have access to.)

Hangar Queens: All Strike craft have a maximum twice the basic.

When in doubt FIRE EVERYTHING!: All firepower can be directed towards the prow. This can be chosen as an elective action. Note, it takes a turn to redirect weapons to their original facings.

RAMMING SPEED: Ships may be fitted with a ramming module for 5% maximum cost. When used the ship speed doubles but cannot turn and must make a ramming attack.

Hangerize!: You do not have any dedicated carriers. However all ships Escort to Super-Capital may fit Carrier Bays.

Flaw Effects on Ship Building

Creaky Military: All weapons cost double. Armour and Shields receive a 25% penalty. All figures round up.

Shitty Workmanship: Armour and Shields receive a 10% penalty. Figure rounds up.

Sensor Resolution 640 x 480: Your sensors take a 50% penalty. Figure rounds up.

Shieldless: Your ships have no shields attribute.

Armour is for wimps: Your ships have no armour attribute.

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